New Native 900 ER X Version

continued from front page ... The first aircraft to roll out of the production line is the Boeing 737-900 ER [X] extended range version. This version has been chosen simply because of the intense amount of detail and technology the real version offers and the fact that it is Boeing's most advanced in the series.

Said Neville Rolt; MD: "The new version features more than 750+ new systems and events than its FS9 predecessor which had around 50-60 systems and sub systems. This really is a quantum leap of an advancement that took 2 years to develop from scratch. The code takes advantage of many of the latest developments and special technology and effects that FSX offers (along with a few of our own new special additions to the new 'engine'). With a legendary FPS performance to add to its long list of features it runs at a zippingly-fast speed on even average PC's (we test run it at 23-28 FPS on a P4 laptop - specs on our website) and with support for not only casual pilots but also VA's and professional, training crews. It has gone far beyond what even we imagined."

"We dropped the old activation process and made things a lot easier to get flying. The new version really is a stunning advancement. And we made a basic price version the same price it has been for a few years now for our Boeing Ng Range so everyone can decide if they want to fly on a budget or go to the max and fly as big and challenging a version as they wish right up to a comprehensive, 5-disk box set with manuals for crews wanting more of a training experience."

The new product can be downloaded and ordered as a box set with special offer additions of check lists, landing data cards, approach data cards, flow cards and other paper and card options included with the box sets just in time for Christmas (see below).
A selection of only some of the many features the new version offers:

A Range of Features
Liquid-smooth, PFD displays and high-performance scanning/panning with options for high resolution and advanced modes supported; high definition graphics on all liveries (with a special edition 'green aircraft' on both launch versions) with an option to fly every airline customer who ordered the aircraft from Boeing; the airline pack includes both liveries and a new engine upgrade package allowing users to specify changes in the engine ratings and performance index as well as FMC adjustments to the roll out specs.*

HUD Head Up Display Management
ADvanced technology such as an animated, drop down HUD (Head-Up Display) System with PRI and IMC/VMC Modes as standard, an adjustment on the glass tint / brightness allows operator preference.*

Highly Evolved FMC
A much more advanced FMC with highly-evolved programming offers a range of new features never seen before on the Boeing 737 with over 44+ pages on the full, advanced version including HOLD, TET and many other modes allowing crews to adjust their flying requirement in areas like ECON and MAX).*

CMI CFM567b Complete Engine Management
Over 100 new recordings of the CMI CFM567b12 Series Sound Sets were edited by a professional sound engineer using sophisticated software, to produce the sort of engine sounds heard at major airports, on the runway at take off, start, shutdown, on-deck and recorded in up to 8 locations outside and inside the aircraft. The advanced sounds come as an option and use compression techniques to take advantage of FSX, spacial orientation techniques placing them in varying points for maximum effect. The Engine Pack comes with a selection of FS9 and FSX Management Modules that allow users to tweak any CMI CFM56-based engine in the FS world to their own settings. They can choose from 18, 20, 22, 24, 26, 27 or super powered 28 performance and max the engine to the limits or challenge themselves as one airline does with under-powered econ engine. THe set makes for a more managed and challenging flight regime especially with the lower powered engines, high loads and short runways.*

One of the most unique of the advancements is the fully-working, sound-equipped flight deck logic called 'synchresis'. Synchresis is an all-new feature where EVERY switch and button and knob modeled in 3d has its OWN UNIQUE SOUND AND EFFECTS. It is named after the effect that a visual cue has on a sound made in a spatially aware and active 3d environment, it creates multiple waveform levels that bring the old, silent and flat flight deck with its old drone of an engine, to a flight deck that is alive with multiple sounds being heard everywhere; for instance, the sound of the 'clunk' and 'slide' opening of the window with the sound of the first engine spooling up with the sound of the NO SMOKING chime with the sound of the flight attendant running through a safety briefing with the GPWS warning test with packs and fans all on at once but with little hit on the FPS.

Dynamic Loading
Many of the special effects and animated features are a first for FSX. Hydraulic logic development takes aircraft loading to a new level with the loading of cargo bays and passengers now becoming a necessity in careful manangement by crews. This all-new dynamic loading logic allows users to set cargo and see the effects of overloading the FWD or AFT bays visually; the aircraft will shift on it axis and display an OVERLOAD flag hanging from the cargo bays. Any attempt to fly in such a state will take a mission-critical situation from nigh on impossible to dangerous with damge resulting from the load out being exceeded at upper levels of reality settings.

Multiple Levels
Multi-sectioned flexing wings are new with wings that flex and bend in several areas in flight and on the ground, animated ports and inlets/outlets that react to systems such as the multi-position tail skid on approaches.

Weather & Physics
Interesting effects like beams that show up in the fog and rain and snow, clouds of Rain spray-up with jet-wash effects (with ripples of wash produced by the jet blast being clearly seen on the ground as throttles are advanced - see Gallery pictures) are fully prevalent in the standard and advanced models. Newton Effect is a three part FD that takes account of thrust-effect-reaction depending on weight as the aircraft delays a few seconds before it rolls - the same as the real physics affect the real aircraft.

Vapours and Coanda Engine
In the air; vortex points, contrails and vapour effects as well as the visible effect (called a 'Coanda Engine' after the way air attaches to a surface) can now be clearly seen when depressed pressure from water vapor condenses into a cloud above the wings in rain / snow / wet etc.
Many features of the effects engines produce at different phases are mdoeled but some of the most spectacular will be seen as some of the newly developed graphics cards and plug ins are purchased and especially at dusk and dawn. (We recommend the use of NVidea Cards and Drivers but ATi is compatible).

Night Lighting
There are many night effects outside and on the flight deck with lighting being able to be set for backlights, footwell, overhead, fuse panels (which are detailed) and forward electronics panels and forward and aft areas. Outside all of the exit, passenger, wing landing, retractable landing, taxiing, logo, stair well, gear nose bay and main bay light along with nav, collision, position, strobe and peripheral lighting lights up all including some inaccessable areas producing a visual feast of a christmas tree in terms of lighting.
Sunlight/Night Adjust
New menu-driven, in-sim features allow adjustment for every display (if required) so that when light shines from behind on the glass displays, the displays themselves can individually be adjusted for brightness.

Switchable MCP Mode
Different MCP types are available on-the-fly so users can choose between Sperry or Rockwell Collins, literally in-flight or at any time.

Ground Management Modes
As well as adjustments, manangement of ground and fuel and jetway services via the in-menu system is quicker to use and more accessable including engine cover, gear pins and flags and wheel chocks mangement.*

Pre-Flight Inspection Walk Round
Pre-flight section offers an inspection mode for walk-rounds where items like the removal of engine covers, wheel chocks and REMOVE BEFORE FLIGHT flags make for a more challenging pre-flight. In addition to the pre-flight mode, items like Gear Pin Flags will blow and waver in the wind (depending on the level of wind set), as will the individually modeled, engine blades and the vertical rudder stabiliser (again depending on how much wind is set). etc.*

This is a very small section of some of the offerings that the new FSX Native Version brings to the simulated but now very realistic world with an exceptionally compressed footprint and low hit on FPS. Project X truly represents an advancement in simulation technology.

The new Boeing 737 version is available in two options;

Standard and Advanced
with a further option for boxed product in the Advanced Versions Section for OPS and Fleet Requirements.

A Professional Pack with 5 disks (OPS version) will also be available (post orders only due to its package size) ready in time for Christmas (latest orders by 18th Dec. please).

Featuring some of the most advanced technology ever released for a desktop simulation along with thousands of pages in manuals, charts and documentation being offered in PDF and/or printed and bound formats with Boeing style manuals to add to the Boeing experience the new packages truly represent the formal approach to serious flight simulation for those whose aim is more than a desktop experience. Boeing 737-900 ER X will cater for every Serious Boeing 737 Pilot that flies (or ever dreamed of flying) the Boeing 737.

Boeing 737-900 ER X is out now.

* Footnote: Advanced features on advanced version only.